Wom-bats
Friendly winged wombats deliver magical berries. Collect their drops for recovery or temporary boosts; the Supplies tab explains each type.

SURVIVE THE WAVES
GO FURTHER. BEAT YOUR BEST.
TRY UNIQUE ABILITIESProve your Hero Within.
Two heroes. One adventure. How far will you go?

Stronger Together, Greater as One!
A Hero Within
The Game
Fight through Dropbear Forest as Sir Garahn and Astrid. Survive waves of orcs, earn upgrades and beat your best score. Keep a Platypus Pie handy!
Beta · Optional challenge
After the prologue: ON adds unique story bosses; OFF gives standard waves. After a story boss enters view, the forest freezes for an in-world close-up. Continue returns to the normal camera and resumes battle. Switch OFF mid-fight to skip an optional boss without rewards. Boss balance is still in testing.
Try Training Camp: Experiment with unique abilities, try different runes and practise against bosses.
Dare to prove your Hero Within? Turn Story Bosses ON.
Found a boss or game issue? Share your feedback ↗
Easy: steady progression. Normal: denser waves and better rewards. Hard: relentless pressure and the greatest rewards. Survive more waves, travel farther and beat your best. Difficulty is locked for each run; records are separate by difficulty. Existing saves keep Legacy balance.
Auto chooses a layout for your device. You can change it anytime.
Fantasy combat and Aussie banter.Story Bosses are Beta · Optional encounters After the prologue battle, turn them on for unique encounters or leave them off for standard enemy waves. An active optional boss is removed without rewards; switching on applies to future waves. New bosses are in beta testing and still being balanced.
TAKE A BREATHERAutosaves run every 20 seconds and when you pause. Guests save on this device; signed-in players save to their account. Use Save before closing; check that saving succeeds.
WASD: move · Space: attack
Arrow keys: orbit left / right · Up: bird’s-eye view · Down: close view · Returns after 20 seconds idle
C: jump · C, C: double jump
Double jump + Space: ground slam
Q: spin · E: spirit spell · R: United Strike (100% Unity)
Shift: Astrid rolls and finishes with Violet Reversal / Garahn charges and delivers a Rising Strike
F: Defend / evade · shared 3-second cooldown
H: eat pie · Tab / 1 / 2: switchLeft joystick: move · Right joystick: camera
Jump twice + Attack: ground slam
Tap either portrait: switch hero
Defend: time a sword guard or evasive backstep.
Use the labelled ability buttons.
United Strike: fill Unity through combat. Switching heroes and landing a hit gives a small bonus. One charge maximum; each new wave starts empty.
Choose a key for each action. Assigning an occupied key swaps the two controls. Escape remains the menu key.
| This run | |
|---|---|
| Last saved | |
| Personal best |
QUEST · A HERO WITHINMeet the playable heroes and their game abilities. These magical interpretations belong to the game; the illustrations below are concept artwork.
United Strike: build Unity through combat, then unleash a shared attack.
Hero Within: when a hero falls and the ability is ready, control switches to their companion. Reach them and hold Help within 15 seconds to bring them back into the fight.
Choose upgrades and Rune Aspects in the campfire store. Each hero has their own Ancestral and Elemental choices.

Enhanced artwork · Zoom in to read place names. Scroll or swipe to explore. Use “Show original” to compare with the film map.
Inspired by Quest: A Hero Within, this adventure follows Sir Garahn and Astrid along the road through Dropbear Forest, beyond Platypi Village.
Sir Garahn carries Valorous and calls on crocodile spirit magic. Astrid fights with a single dagger, quick footwork and her platypus spirit.
The forest path leads past Garahn’s camp, old signs and tangled undergrowth. Explore the map above to see where this stretch of their journey sits in the world of Quest.
Friendly wom-bats—wombats with bat wings—bring magical berries. The drop bears in the branches are less welcoming. And somewhere ahead, another band of orcs is waiting.
Stand together, survive the waves and see how far you can go.
Regular enemies keep spawning when Story Bosses are OFF. Read their warnings, avoid the attack and strike during recovery.
Friendly winged wombats deliver magical berries. Collect their drops for recovery or temporary boosts; the Supplies tab explains each type.
Watch the branches and leave the gold warning circle before a drop bear lands. Its impact can hurt both heroes and Orks.
Regular enemies are ordered from lower to higher base health, followed by elite champions and mini-bosses. Speed, range and attack patterns also affect their danger.
● Story bosses also appear in the game and use orange dots on the minimap, including Lucy and the Clawed Ork. Find their attacks and openings in the Story-mode Bosses tab.
Bones of the fallen: smash civilian or knight skeletons to uncover 1–5 Dragon Coins. Each set of remains pays once and collapses into the ground.
Ork flags: tear down their banners for a little mischief. No coin reward—nearby Orks may complain!
Collect supplies as you fight. Magical berry effects are listed below.
| Pickup | Effect | Duration |
|---|---|---|
| Recover 8% of maximum health (minimum 12, maximum 40) over 4 seconds. Grants Dragon Glide: higher jumps, slower falling, double movement speed and one forward air glide per jump for 10 seconds. The speed boost stacks with berries. Refreshes without stacking; ground slams stay normal. Found in both small carts and large breakable wagons. | Heal: 4 sec Glide: 10 sec |

Eat a pie to heal. Buy more at the campfire store. Pie Mastery in Food adds temporary boosts as you progress.
Strike a crate or keg once, then collect the rewards that pop out. Raised roadside skeletons collapse flat with one basic hit and give 1–5 Dragon Coins each (smaller rewards are more common). Ork flags can be destroyed too, but give no reward. Small carts drop one random reward with a 50% chance of a second random reward. Large wagons drop all four: one dragonfruit, one Platypus Pie, one Fleetfoot berry and eight coins. Pies heal as usual, Fleetfoot berries give four seconds of faster movement, and dragonfruit restores 8% of maximum health (12–40) over four seconds and grants ten seconds of Dragon Glide: ×2 movement speed, a higher jump and a slower fall, stacking with berries. While airborne, press Shift (or tap Charge / Roll) once to glide forward; this uses the normal dash cooldown. A wagon can only reward you once.
Between waves, open the campfire store to pause the countdown. Spend coins on upgrades, choose Rune Aspects or check Bounties. Visit Heroes & Abilities for each hero’s Ancestral and Elemental paths.
Use Save before leaving and check the confirmation. Guests save on this device; signed-in players save to their account. Training Camp stays separate from your adventure.
Fourteen troublemakers of Dropbear Forest. Meet Clawed Orc and Lucy in the prologue, then a random optional Story Boss every fifth wave from Wave 5. All twelve appear once before the roster reshuffles; difficulty grows with the wave.
Story Bosses are Beta · Optional encounters Lucy and Clawed Orc remain in the opening encounter. Afterwards, keep Story Bosses on for unique encounters or turn them off for standard enemy waves. Change this before an adventure or in Pause, including during a fight. The new bosses are in beta testing and their difficulty is still being balanced. Coin amounts below are base rewards; difficulty adjusts them.
Set the balance. Your levels are saved on this device.
All character voices and narration. Subtitles stay visible.
This game needs WebGL. Try a recent browser with hardware acceleration enabled.
Move, attack and switch between Sir Garahn and Astrid. Your companion fights alongside you. After the prologue, practise safely by the log. Collect 150 Dragon Coins and visit the cooking campfire to shop before crossing. Approach the log and tap Jump or Jump over log to cross together. You can also hold X. Minions engage first; Lucy waits up to 20 seconds or your first minion kill, and Clawed waits up to 30 seconds or Lucy’s defeat.
These letter keys move Garahn or Astrid.
Look around without moving your hero. Up gives a bird’s-eye view; Down moves closer. The view returns to normal after 20 seconds without camera input. Cinematic close-ups take priority and return to the normal view.
Tap ability buttons to attack.
Tap a hero portrait to switch.
Ground slam: double jump, then attack. Open Pause → Controls for the complete moves list.
Enemy tactics, berries, healing and upgrades now live in Game World Lore.
Move and practise freely. Choose a boss, then Spawn enemy. Adventure saves stay separate.
Leave training → Main menuW A S D Move · Space Attack
F Defend · C Jump / double jump
C, C, then Space Smash down
Shift Charge / roll · Tab Switch hero
Q Spin · E Spirit · H Pie
Arrow keys Camera · B Campfire shop
Left joystick: move. Right joystick: camera.
Tap the labelled attack, defence, jump and ability buttons. Tap Jump twice to double jump, then tap Attack to smash down.
Tap the hero portraits to switch heroes. Approach the campfire for its shop button.
Dragonfruit gives ×2 speed and a slower fall for 10 seconds. Jump, then press Shift (or tap Charge / Roll) to glide forward once per jump. Runes change the same controls: Earth adds disruption; Light adds precision and Prismatic Guard. Hold Defend to sustain it. With Prismatic Guard, hold for 1 second then release for a brief forward interrupt (12 stamina). Attacking cancels the guard. Some abilities unlock later. Practise safely, then approach the log.